Triple Tactics Thrust
Spell Normal

Triple Tactics Thrust

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If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
53± 6/ 100
Power Score
Intrinsic 48
Deck 56

Triple Tactics Thrust — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 55.6 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Utility

Why it scores here

Triple Tactics Thrust is a conditional one-for-one tutor: it only fires after the opponent activates a monster effect this turn, and then it either sets a Normal Spell/Trap from the Deck or adds it to hand, with the set card locked for the turn. Its score comes from being cheap and generic (146 distinct archetypes, 1 to 3 copies, near-universal support from Ash Blossom and Droll), not from its ATK-less body or its board-level power index. The 85.1 average power index of boards it appears in does not earn points, because the combo evidence shows it never acting as starter, searched, material or payoff. The conditional trigger and the lack of any direct interaction keep the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 55 Live in hand, but only on turns where the opponent has activated a monster effect, and the combo evidence shows 0 of 52 boards using it as starter or searched (observed; trigger condition verified from card text).
Combo & Conversion 35 It converts into one Normal Spell/Trap card at most, and no recorded board assigns it a structural role; 52/52 appearances are board context, not causal conversion (inferred from text; observed frequency).
Resource Economy 50 Spends itself to gain one card, a roughly even 1-for-1 (verified from card text).
Effect & Interaction 15 No negation, removal or hand-trap reach; it only fetches a card (verified from card text).
Material Utility 0 A Spell card cannot be used as material, so the axis is effectively zero (verified from card frame and type).
Resilience & Flexibility 45 Hand-based, once per turn, and the set card cannot be activated the turn it is set; it survives interaction only as well as a search can (inferred from text).
Deck-Building Efficiency 60 Usually runs 1 to 3 copies with no garnet or lock; the conditional trigger creates some dead-in-hand risk (observed copy distribution 169/167/64; trigger verified from text).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 48, Deck ≈ 55.6, Meta = provisional. Modifiers: near free-roll splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic one-for-one tutor for Normal Spell/Trap cards
  • Runs across 146 distinct archetypes, with 25 archetypes at 100% inclusion in usage statistics
  • Near-universal partner support: Ash Blossom & Joyous Spring 88.2%, Droll & Lock Bird 83%, Mulcharmy Fuwalos 79.2%

Weaknesses

  • Only live after the opponent activates a monster effect this turn, so it is dead in many hands
  • No negation, removal or hand-trap reach
  • Set card cannot be activated the turn it is set, which makes the line slow
  • Combo evidence assigns it no starter, searched, material or payoff role

Counters / choke points

  • Ash Blossom & Joyous Spring (negates search effects of any card, inferred from its text)
  • Opponent simply not activating a monster effect, which leaves the card with no legal activation window (verified from card text)

Best use

Searcher/Tutor (conditional on opponent monster effect activation). Decks: Sky Striker, Branded, Mitsurugi, Lunalight, Mulcharmy. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: conditional on opponent monster effect activation this turn; sets or adds a Normal Spell/Trap; set card locked this turn; once per turn; 400 sampled decks run it (decks_running_main 400), 146 distinct archetypes; Partner rates: Ash Blossom & Joyous Spring 88.2%, Droll & Lock Bird 83%
  • Observed: Copies per deck average 1.74 (distribution 169/167/64 for 1/2/3 copies); Appears in 52/52 recorded boards, but 0 as starter, searched, material or payoff; Usage statistics: 25 archetypes at 100% inclusion with typical copies 1 to 3
  • Inferred: Its practical value is as a conditional tutor, not as a board-making card; Ash Blossom & Joyous Spring can negate its search effect; The 85.1 board power index reflects the boards it sits in, not its own contribution
  • Data gaps: no banlist token; assumed 3 copies (unlimited) combo evidence has no role_in_combo labels, so the combo axis rests on text and frequency the 400-deck sample is the set containing this card, so it is not a neutral population sample no rulings or Master Duel-specific activation-window data supplied top_card_context shows no ranking for this card











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